☆ application for exsilium
application contains brief references to suicide
» PLAYER INFORMATION
Player NAME: Shay
Current AGE: 22
Player TIME ZONE: EST
Personal JOURNAL:
worthwhile
IM & SERVICE: aim: antique theory
Player PLURK:
antiquating
Current CHARACTERS: Nanami Kiryuu (Utena)
» CHARACTER INFORMATION
Character NAME: Oriko Mikuni
Canon & MEDIUM: Puella Magi Oriko ☆ Magica (Madoka spin-off), manga, ☆ (sorry about the art)
Canon PULL-POINT: After her death at the end of the manga
Character AGE: ~15
Character ABILITIES: Oriko is a Puella Magi - a magical girl. Mahou Shoujo. They have several names, all of which are generally interchangeable. To become a magical girl, one must make a contract with an Incubator wherein substantial magic power is granted in exchange for a single wish, any wish. This contract is a backhanded deal at best, an energy exchange solution organized by Incubators to stave off entropy and maintain balance in the greater universe. Hope must eventually balance out with an equal amount of despair.
Puella Magi are jacked as hell. Oriko herself is capable of extreme magical force, able to appear intimidating enough to drive Mami Tomoe, another seasoned magical girl, to her knees. Despite this power, however, she is physically weak and unlikely to be able to defend herself against a powerful direct assault from an offense-oriented opponent. She has two main abilities, both of which appear to be more of a support-oriented skillset.
BASICS
PRESCIENCE
BULLET HELL
Character HISTORY: (Puella Magi Oriko Magica takes place in one of the many “alternate timelines” from the Madoka animation universe not pictured in the show. It is referred to as irregular or anomalous several times, and considering she doesn't appear in any of the other timelines shown so far she is probably not around to be a threat most of the time.
Here are some links for posterity and light reading:
http://wiki.puella-magi.net/Madoka_Magica
http://wiki.puella-magi.net/Oriko_Magica
http://wiki.puella-magi.net/Oriko_Mikuni)
Oriko's father served as an Assemblyman for much of her life. As a young girl, Oriko assisted him with his campaigns, passing out flowers and serving as the hopeful face of his political platform. She was expected to be respectable and behave as a good girl should.
Oriko's father betrayed her trust. He was suspected of embezzling money, and when the scandal was uncovered he fell into disgrace. Shamed and desperate, Oriko's father committed suicide, leaving her alone. The outside world immediately went sour for the prodigal daughter. The rest of the world turned on Oriko as they had her father. She was shunned at school and in social activities, quickly coming to realize that her popularity had all been a result of her father's high standing. Her schoolmates and clubs shunned her and angry constituents vandalized the family home with graffiti and destruction. Alone and seeing her father's actions as a betrayal, Oriko locked herself in her empty estate and fell into despair.
In her deepest sorrow, the Incubator found her. The creature, more commonly referred to as Kyuubey, offered her a contract as a magical girl in exchange for a single wish.
“I want to learn the meaning of my life,” Oriko said, signing it away at the same time.
This wish granted her the conditional ability to see the future. Oriko's first glimpse of said future was the sight of Mitakihara Town, ransacked, and a witch sitting in the wreckage.
And she saw something far more horrible: Kriemhild Gretchen, the witch who would destroy the world, and the girl who would become her. Through this premonition, Oriko learned the eventual fate of all magical girls who give in to their despair, and she learned of the apparently unavoidable destruction to soon come. Armed with this horrible knowledge, she had no choice but to seize the perceived meaning of her rebirth and put this future to an end.
Oriko's life as a Puella Magi became a crusade. In order to change the terrible end times she had seen, she began to enact a delicately laid out plan to distract Kyuubey from ever finding the girl with the potential to turn into a world-ending witch, first by directing it to other children with the potential to become magical girls, then by enlisting the help of fellow magical girl Kirika Kure to assist her in killing other Puella Magi to distract the Incubator from contracting with Madoka Kaname in the first place.
It worked for a time, but the world was still going to end. Oriko would eventually be forced to play out her ultimate solution. In order to change the course of events permanently, Madoka would have to die.
Kirika's magic allowed for time to be slowed down around her and, when extended, Oriko. In addition to giving them ample time to maneuver around their foes, it also postponed the former's transformation into a witch when her soul gem was overwhelmed. The two girls staged their final attack on the endgame site, breaking into the middle school attended by Madoka and her friends, where Kirika's witch's barrier slowly began to overpower the school (and herself).
Oriko hadn't factored in Homura Akemi, a Puella Magi with the power to stop and reset time. Kirika's strength eventually gave out, forcing her to complete her transformation into a witch, but even with that additional strength on her side, Oriko found herself overpowered. The witch dead and her own power dangerously close to its limits, she took Kyouko Sakura's spear through the chest by standing in front of Kirika's corpse, giving her opponents opportunity to pin her down. Questioned, for the last time, why she did all that she had done, Oriko claimed that it was all to "protect [her] world," before Homura pulled the trigger and shattered her soul gem.
The time-slowing magic gave her a few final seconds between the shot and death. With the last of her strength, Oriko seized a broken piece of Kirika's witch and launched it across the chamber and into a hallway, where it struck Madoka Kaname dead.
Oriko was successful in the end (to an extent, as the town itself was still likely to be destroyed by the witch collective Walpurgisnacht), but Homura would ultimately reset the timeline, increasing Madoka's magical potential and making her even more powerful in the end.
In conclusion HAHA YOU SEE THE JOKE IS HER LIFE DIDN'T HAVE ANY MEANING BECAUSE NOTHING SHE DID MATTERED.
Character PERSONALITY: As the daughter of a politician, Oriko understands the need for a public face. She fronts a very competent and serious personality and has a patient and refined temperament accentuated by well-developed domestic and conversational talents. Polite and charismatic as well as intelligent, she was both top of her class and class president at her school before her father's death. Many of her behaviors are learned and cultivated from associating with him: She was encouraged from a young age to continue performing as exceptionally possible in order to avoid sullying his reputation. She believes in honesty and justice and preserving the greater good above all things, believing that "her world" is ultimately worth protecting. During her battle with Homura Akemi, she attacks her by exploiting the differences she sees between them, calling Homura out on the futility of protecting just one person when the entire world is at stake. As long as it's for the best, she isn't above manipulation or ruthless, bloody tactics, willing to turn to playing on people's fears and emotions (notably, telling an elementary school student that her friend will be killed unless she acts) to move them in her plans as she desires.
“If the path is dark, light it up yourself.”
Unlike many magical girls, Oriko has been aware from the beginning of her contract that Puella Magi turn into witches – she has known for a long time that they are all operating on borrowed time and forced herself to swallow the knowledge. As this knowledge is enough to pitch other Puella Magi into despair, her ability to overcome it with apparent ease is notable.
Oriko is an exceptionally determined young woman with a capacity for focus that edges into zealotry. She is level-headed enough to stay calm even in the midst of a fight, to the point where she can make tea while a witch is wreaking havoc in her house's rose garden.
Yeah unfortunately she's also a huge childish baby. In contrast to her normal geniality and calm facade, Oriko's unleashed emotions can be very violent: Her rage upon being near defeat after Kirika's witch falls is desperate and very aggressive, demonstrating a great capacity for rage and fear.
She can be very hypocritical and selfish, and for someone who condemns her father's dishonesty as an unforgivable slight, she is still dedicated to his memory and tends to his beloved roses with painstaking care. She doesn't like being alone, at least at night, and is very concerned about people - her father, Kirika - abandoning her. Despite her ease with acting competent and mature, she is still young and has had to cope with mastering overwhelming powers in a very short period of time. Awkward and a little dorky despite her refined mannerisms, she is easily overwhelmed when flustered. When talking about a topic of interest to her, she has a tendency to go on for a while.
“If you weren't here, I would be really broken.”
Carrying what she considers an important responsibility and still trying to find herself in the wake of a life where she was valued only as "Assemblyman Mikuni's daughter," that she is able to be just "Oriko" with Kirika Kure makes their relationship both unique and very important for her. When the two friends are alone together, Oriko proves a very gentle, playfully teasing friend, though she is occasionally overwhelmed by Kirika's childish enthusiasm(because she's a big, childish, cranky baby), leading her into occasional crossness.
Kirika is Oriko's anchor in many ways. I have described her elsewhere not-so-eloquently as “the very last human fuck she has to give,” and for as inarticulate as that is, it isn't heinously far from the truth. They are very close and very devoted, though Oriko admits she is aware that she is “using” Kirika to further her goal. Her relationship with Kirika as well as the above quote suggest exactly what and to what extent she has giving up having and being in order to protect "her world." She can be very possessive, especially of her partner's attention, and she is very particular about her own initiatives and plans.
Though Oriko's wish superficially appears to be more self-centered than many other magical girls, her appropriation of the wish (saving the world) seems like a very selfless ideal. And it is - wanting to save the whole of humanity is a pretty great idea. She is, however, notably self-righteous about her ideals given the way they take shape, believing herself to be instrumental in successfully preserving the earth. She wants to have a purpose, so it has to be hers. Her plans and her efforts, her goals. Her world.
"I killed a lot of people. In the end, many were saved, but it's too heavy for me."
Oriko does many horrible things for the greater good, and of this she is all too aware. For her, the ends justify the means; though an extremist, she is a well-intentioned one. Though her work was monstrous and villainous, she holds to its necessity until the end. Her actions are inexcusable, but said villainy is the price for her plans to save the world to come to fruition. At the end of her series, she is affected both by guilt and responsibility, but appears to still believe that it was necessary and worthwhile as long as it meant people were saved.
She could have been a very adequate hero, had she not fallen so hard in the other direction.
» EXSILIUM INFORMATION
Chosen WEAPON: Oration.
Oriko is not suited for physical battle, so a traditional weapon would do her little good, no matter the amount of growth it allowed her. In an effort to not put all of her eggs in the basket of her Puella Magi powers, she is choosing words as an auxillary weapon - specifically, public speaking and speech-making. Leveling up focuses on things like presence and elocution.
Any developments or level ups to this weapon will be self-contained and not directly affect other characters, sort of like tacking a +1 onto her Charisma or Persuasion stat with no change to the other party.She sure would like it to but I'm not going there
Character INVENTORY: (1) Soul gem, silver; (1) school uniform
» PLAYER INFORMATION
Player NAME: Shay
Current AGE: 22
Player TIME ZONE: EST
Personal JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
IM & SERVICE: aim: antique theory
Player PLURK:
Current CHARACTERS: Nanami Kiryuu (Utena)
» CHARACTER INFORMATION
Character NAME: Oriko Mikuni
Canon & MEDIUM: Puella Magi Oriko ☆ Magica (Madoka spin-off), manga, ☆ (sorry about the art)
Canon PULL-POINT: After her death at the end of the manga
Character AGE: ~15
Character ABILITIES: Oriko is a Puella Magi - a magical girl. Mahou Shoujo. They have several names, all of which are generally interchangeable. To become a magical girl, one must make a contract with an Incubator wherein substantial magic power is granted in exchange for a single wish, any wish. This contract is a backhanded deal at best, an energy exchange solution organized by Incubators to stave off entropy and maintain balance in the greater universe. Hope must eventually balance out with an equal amount of despair.
Puella Magi are jacked as hell. Oriko herself is capable of extreme magical force, able to appear intimidating enough to drive Mami Tomoe, another seasoned magical girl, to her knees. Despite this power, however, she is physically weak and unlikely to be able to defend herself against a powerful direct assault from an offense-oriented opponent. She has two main abilities, both of which appear to be more of a support-oriented skillset.
BASICS
All magical girls are granted a Soul Gem when they form their contracts. It is exactly that. The gem contains their life force, and if it is shattered or otherwise broken, they will die immediately. Additionally, if removed further than within a 100 meter radius of the body to which it is bound, the Soul Gem will be unable to keep said body alive, rendering it nothing but a corpse and trapping the soul to the gemstone. Using magic will corrupt the gem slowly over time, and when it reaches maximum corruption and/or the Puella Magi falls into despair, she will become a witch, a monstrous expression of her suffering. The only way to cleanse corruption is through the use of Grief Seeds, which are left behind by witches when they are destroyed. It's a horrible system. LUCKILY, this is not really a problem in Exsilium, but it's worth noting.
Because her body more or less serves as a magical channel now, Oriko has a steeply heightened pain tolerance and is able to take substantial physical damage without dying. She has, as it is implied all Puella Magi do, some degree of healing power available, but not as much as a Magical Girl who made a wish for healing (ex: Sayaka Miki). Unless they are so severe that they would overwhelm her magically, she can repair her wounds within a short span of time.
PRESCIENCE
Oriko's chief and most powerful skills are her precognitive abilities, granted to her as a specification of her wish to know the meaning of her life. It is a very strong and formidable power, though it appears to be difficult to master and a prequel side story to Oriko Magica shows her struggling to predict a laundry list of mundane events during the early stages of her contract. With focus and concentration, her abilities can be targeted to specific visions.
With more practiced use, she is able to predict things as sudden and fluid as an opponent's moves on the battlefield in order to preempt and counter their attacks, though this is a time-sensitive ability that likely suffers when she is not working with a partner who can slow down the progression of time.
Her visions can be somewhat debilitating, especially those she does not invite. These are typically horrifying glimpses of terrible or violent events and can easily overwhelm her on both a physical and emotional level.
BULLET HELL
Oriko has few physical attacks available to her. Her basic weapon takes the form of small, patterned magical orbs which she can summon and use as projectiles. They are resilient enough to stop bullets if she has the advantage of speed on her side, and they can deal respectable damage in a direct attack.
Character HISTORY: (Puella Magi Oriko Magica takes place in one of the many “alternate timelines” from the Madoka animation universe not pictured in the show. It is referred to as irregular or anomalous several times, and considering she doesn't appear in any of the other timelines shown so far she is probably not around to be a threat most of the time.
Here are some links for posterity and light reading:
http://wiki.puella-magi.net/Madoka_Magica
http://wiki.puella-magi.net/Oriko_Magica
http://wiki.puella-magi.net/Oriko_Mikuni)
Oriko's father served as an Assemblyman for much of her life. As a young girl, Oriko assisted him with his campaigns, passing out flowers and serving as the hopeful face of his political platform. She was expected to be respectable and behave as a good girl should.
Oriko's father betrayed her trust. He was suspected of embezzling money, and when the scandal was uncovered he fell into disgrace. Shamed and desperate, Oriko's father committed suicide, leaving her alone. The outside world immediately went sour for the prodigal daughter. The rest of the world turned on Oriko as they had her father. She was shunned at school and in social activities, quickly coming to realize that her popularity had all been a result of her father's high standing. Her schoolmates and clubs shunned her and angry constituents vandalized the family home with graffiti and destruction. Alone and seeing her father's actions as a betrayal, Oriko locked herself in her empty estate and fell into despair.
In her deepest sorrow, the Incubator found her. The creature, more commonly referred to as Kyuubey, offered her a contract as a magical girl in exchange for a single wish.
“I want to learn the meaning of my life,” Oriko said, signing it away at the same time.
This wish granted her the conditional ability to see the future. Oriko's first glimpse of said future was the sight of Mitakihara Town, ransacked, and a witch sitting in the wreckage.
And she saw something far more horrible: Kriemhild Gretchen, the witch who would destroy the world, and the girl who would become her. Through this premonition, Oriko learned the eventual fate of all magical girls who give in to their despair, and she learned of the apparently unavoidable destruction to soon come. Armed with this horrible knowledge, she had no choice but to seize the perceived meaning of her rebirth and put this future to an end.
Oriko's life as a Puella Magi became a crusade. In order to change the terrible end times she had seen, she began to enact a delicately laid out plan to distract Kyuubey from ever finding the girl with the potential to turn into a world-ending witch, first by directing it to other children with the potential to become magical girls, then by enlisting the help of fellow magical girl Kirika Kure to assist her in killing other Puella Magi to distract the Incubator from contracting with Madoka Kaname in the first place.
It worked for a time, but the world was still going to end. Oriko would eventually be forced to play out her ultimate solution. In order to change the course of events permanently, Madoka would have to die.
Kirika's magic allowed for time to be slowed down around her and, when extended, Oriko. In addition to giving them ample time to maneuver around their foes, it also postponed the former's transformation into a witch when her soul gem was overwhelmed. The two girls staged their final attack on the endgame site, breaking into the middle school attended by Madoka and her friends, where Kirika's witch's barrier slowly began to overpower the school (and herself).
Oriko hadn't factored in Homura Akemi, a Puella Magi with the power to stop and reset time. Kirika's strength eventually gave out, forcing her to complete her transformation into a witch, but even with that additional strength on her side, Oriko found herself overpowered. The witch dead and her own power dangerously close to its limits, she took Kyouko Sakura's spear through the chest by standing in front of Kirika's corpse, giving her opponents opportunity to pin her down. Questioned, for the last time, why she did all that she had done, Oriko claimed that it was all to "protect [her] world," before Homura pulled the trigger and shattered her soul gem.
The time-slowing magic gave her a few final seconds between the shot and death. With the last of her strength, Oriko seized a broken piece of Kirika's witch and launched it across the chamber and into a hallway, where it struck Madoka Kaname dead.
Oriko was successful in the end (to an extent, as the town itself was still likely to be destroyed by the witch collective Walpurgisnacht), but Homura would ultimately reset the timeline, increasing Madoka's magical potential and making her even more powerful in the end.
In conclusion HAHA YOU SEE THE JOKE IS HER LIFE DIDN'T HAVE ANY MEANING BECAUSE NOTHING SHE DID MATTERED.
Character PERSONALITY: As the daughter of a politician, Oriko understands the need for a public face. She fronts a very competent and serious personality and has a patient and refined temperament accentuated by well-developed domestic and conversational talents. Polite and charismatic as well as intelligent, she was both top of her class and class president at her school before her father's death. Many of her behaviors are learned and cultivated from associating with him: She was encouraged from a young age to continue performing as exceptionally possible in order to avoid sullying his reputation. She believes in honesty and justice and preserving the greater good above all things, believing that "her world" is ultimately worth protecting. During her battle with Homura Akemi, she attacks her by exploiting the differences she sees between them, calling Homura out on the futility of protecting just one person when the entire world is at stake. As long as it's for the best, she isn't above manipulation or ruthless, bloody tactics, willing to turn to playing on people's fears and emotions (notably, telling an elementary school student that her friend will be killed unless she acts) to move them in her plans as she desires.
“If the path is dark, light it up yourself.”
Unlike many magical girls, Oriko has been aware from the beginning of her contract that Puella Magi turn into witches – she has known for a long time that they are all operating on borrowed time and forced herself to swallow the knowledge. As this knowledge is enough to pitch other Puella Magi into despair, her ability to overcome it with apparent ease is notable.
Oriko is an exceptionally determined young woman with a capacity for focus that edges into zealotry. She is level-headed enough to stay calm even in the midst of a fight, to the point where she can make tea while a witch is wreaking havoc in her house's rose garden.
Yeah unfortunately she's also a huge childish baby. In contrast to her normal geniality and calm facade, Oriko's unleashed emotions can be very violent: Her rage upon being near defeat after Kirika's witch falls is desperate and very aggressive, demonstrating a great capacity for rage and fear.
She can be very hypocritical and selfish, and for someone who condemns her father's dishonesty as an unforgivable slight, she is still dedicated to his memory and tends to his beloved roses with painstaking care. She doesn't like being alone, at least at night, and is very concerned about people - her father, Kirika - abandoning her. Despite her ease with acting competent and mature, she is still young and has had to cope with mastering overwhelming powers in a very short period of time. Awkward and a little dorky despite her refined mannerisms, she is easily overwhelmed when flustered. When talking about a topic of interest to her, she has a tendency to go on for a while.
“If you weren't here, I would be really broken.”
Carrying what she considers an important responsibility and still trying to find herself in the wake of a life where she was valued only as "Assemblyman Mikuni's daughter," that she is able to be just "Oriko" with Kirika Kure makes their relationship both unique and very important for her. When the two friends are alone together, Oriko proves a very gentle, playfully teasing friend, though she is occasionally overwhelmed by Kirika's childish enthusiasm
Kirika is Oriko's anchor in many ways. I have described her elsewhere not-so-eloquently as “the very last human fuck she has to give,” and for as inarticulate as that is, it isn't heinously far from the truth. They are very close and very devoted, though Oriko admits she is aware that she is “using” Kirika to further her goal. Her relationship with Kirika as well as the above quote suggest exactly what and to what extent she has giving up having and being in order to protect "her world." She can be very possessive, especially of her partner's attention, and she is very particular about her own initiatives and plans.
Though Oriko's wish superficially appears to be more self-centered than many other magical girls, her appropriation of the wish (saving the world) seems like a very selfless ideal. And it is - wanting to save the whole of humanity is a pretty great idea. She is, however, notably self-righteous about her ideals given the way they take shape, believing herself to be instrumental in successfully preserving the earth. She wants to have a purpose, so it has to be hers. Her plans and her efforts, her goals. Her world.
"I killed a lot of people. In the end, many were saved, but it's too heavy for me."
Oriko does many horrible things for the greater good, and of this she is all too aware. For her, the ends justify the means; though an extremist, she is a well-intentioned one. Though her work was monstrous and villainous, she holds to its necessity until the end. Her actions are inexcusable, but said villainy is the price for her plans to save the world to come to fruition. At the end of her series, she is affected both by guilt and responsibility, but appears to still believe that it was necessary and worthwhile as long as it meant people were saved.
She could have been a very adequate hero, had she not fallen so hard in the other direction.
» EXSILIUM INFORMATION
Chosen WEAPON: Oration.
Oriko is not suited for physical battle, so a traditional weapon would do her little good, no matter the amount of growth it allowed her. In an effort to not put all of her eggs in the basket of her Puella Magi powers, she is choosing words as an auxillary weapon - specifically, public speaking and speech-making. Leveling up focuses on things like presence and elocution.
Any developments or level ups to this weapon will be self-contained and not directly affect other characters, sort of like tacking a +1 onto her Charisma or Persuasion stat with no change to the other party.
Character INVENTORY: (1) Soul gem, silver; (1) school uniform